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Session 37 Prep

Set the expectations for the session and communicate any above table information FIRST before starting the session…

  • Next session is our Campaigniversary; prospective date is October 3rd but ik at this time Aaron is unsure about that date at this time.
    • ideal everyone there, if anyone has flexibility about the other dates in the poll it makes it easier to allow that.
  • This will be a combat heavy session; as we carry through this Aurevald beat in the story.
    • This session has a high likelihood of more than 1 combat. I am telling you that because I think you need the help.
  • Will go straight into combat with The Jormun; from there we’ll see.
    • Order lunch after 1 or 2 rounds of combat depending on time; gotta keep the blood sugar up.

Recap the previous session events with brevity, then reintroduce them to the world.

Last we left off…

***RECAP USING HEADING FROM LAST SESSION ***

And that’s where we’ll pick up from… < reiterate the last thing to happen/change >

The immediate action for the Party to deal with.

  • Set the scene, get the right tone.

Use combat guide

Details about various plot threads that can be explored this session - with a subheading for each one.

  • Let Scabb have a touching return with The Fated Eight, slowly hint that he’s getting fainter
  • Eventually let the pin drop that he’s disappearing;
    • Scabb was summoned to this plane as a familiar, by use of The Husk’s magic via Aurevald.
    • When Aurevald excised his pact; The Husk continued the binding through “Tree-revald”; who was fused into The Jormun.
    • Now that The Jormun is dead; the magic binding Scabb here is gone and he is about to return to the plane he was in when you originally summoned him.
  • Riff for a bit; work with Aurevald/Aaron to explain why he isn’t persisting
  • Introduce The Trickster at a relevant moment
    • “Is someone in need of some power?”
    • “Sounds like you’re in need of a deal?”
    • “So you’re just going to give up on him? I thought you were the big strong Eternal Mountain now.”
  • “I’ve been called many names: The Devil, The Serpent, Loe’Key - but most people just call me The Trickster…”

Their interests align:

  • He needs Baldyr dealt with; he guesses that he’s getting close to reaching where The Husk is keeping “the man you know as Toskaldr”
  • “I made a deal with The Husk a long time ago; but now I’m not getting my end of it (no thanks to you lot; so you kinda owe me)”
  • “Here’s the rub - I can; no strings attached, bring back your friend; forever and a day. IF; and only if, you all hurry along back through that portal; catch up with that annoying half-brother of yours and kill him before he kills your Dad.”

Details:

  • “Ah you see I can’t kill Baldyr myself. Even though she wasn’t smart enough to prevent me finding a way to break it; she was smart enough wove a second spell that prevents me specifically from harming him full stop. So if you distract him; I can probably break her blessing from a distance allowing you all to hurt him…”
  • “The Husk has sprouted a domain at the base of Drasiyl; if Baldyr succeeds The Husk will able to take over Toskaldr’s body and consume any-and-all realms that it wants.”
  • *“Baldyr’s path has likely been slowed down by the traps set by the strange mage who walked that path many years ago… but I can’t imagine they’ll keep him busy forever.”

Guide them back through the portal; show them that the Wayward Spirits that were guiding them have congregated together to form a platform that they can travel on.

  • The platform will float them over the chasm at a constant pace. This will give them time to short rest if they would like. Describe the giant tree that is the centre of this realm.
  • Far off in the distance; they catch the silhouette of a large, sickly tree sprouting out of the very bottom of the large tree in the centre of this ream.
    • It’s hard to see in detail as even looking at it gives you motion sickness; since it’s entirely upside down.
    • You can gauge based on your trajectory that this is where the spirits are leading you.
  • Axton speaks up: I know we’re all pretty spent… but we’ve done a lot of good these past few fights. Let’s do our best here; for the big guy’s little guy.
  • As the spiritual platform approaches the end of it’s journey; you realize that it’s suddenly speeding up. You get the sense that gravity here is wonky - given that the tree you’re trying to land atop is facing the opposite direction as you.
  • I need DEX saving throws the sudden speed causes you all to start losing your footing.
    • DC 17, prone if fail.
  • Upon landing atop the tree platform:
    • You see the top of a very decrepit tree - and directly across from you is an especially thick branch with a Humanoid figure bound by it. It is Toskaldr…
    • For a moment, you think you’ve beaten Baldyr here, until you hear the crash of Wyrmrever as it lands in the centre of the treetop platform.
    • He looks as unscathed as he did when he first showed up in the Terralpi ruins.

Baldyr turns to look at them all; and then away to look at Toskaldr.

  • “Behold! The mighty deserter king Oden Oathkeeper; reduced to nothing by a fucking spooky, tree: ALL TO SAVE HIS BASTARD SON INSTEAD OF ME!!!!”
  • “I was going to take my anger out on him directly; but since you foolishly didn’t learn your lesson from last time - mistake - I’m going to enjoy making him watch me beat the shit out of you and your friends instead…”
  • I need you all to roll initiative!!