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Plans And Truths

  • political subterfuge
  • connected criminal organisations
  • magical relics and discoveries
  • a world in need of heroes

The party would start their adventure as level 20 “ideal” versions of themselves and be challenging a powerful Warlock/Sorcerer at a nondescript location as one by one members of the party would fall to ironic or tormenting deaths before the last party member would find some artefact/device that when activated sends them all back in time to have a second chance at saving the world.

They’d have choices along their new journey that would mirror their a choice in the original timeline and they would have to think whether or not it impacts their end goal positively, negatively, or not at all.

A mysterious substance with magical properties that is produced by a secret process in one city. It is a controlled substance and is only used by the most powerful mages and criminal organizations.

A common drug in the Feywild made from the Husk Fruit. It has a similar purpose to Alcohol from the Mortal Realm but works in an entirely different way. It is lightly poisonous to Fiends.

A recurring set of children’s stories about a set of misfit heroes who once saved their world from terrible criminals, dangerous creatures, and evil overlords.

They’re called The Busy Knights because they’re very busy saving the world always.

A demonic entity plaguing the children of some towns. It takes their teeth under the guise of “The Tooth Fairy” and uses them to add to its own mouth. It plans to eat the children whose teeth it takes.

The main kingdom is suffering from the loss of its heir and the King has become a recluse. At some stage in the campaign - he dies without warning and his Brother succeeds the throne.

The King’s Advisor is also replaced by the head of the Mages’ Guild.

The new King’s advisor seems to plot behind the scenes.

The party might run into Layton Riddle or Herschel Cryptward.

  • Drethos Longwood got ambitious after claiming Eriana’s Vow and lost in a duel against some pirates. Drethos Longwood was arrested for attempting to cross the border into Terick to steal the blade back.
    • It then passed through several hands and saw increasingly violent acts in order to wield the weapon. Eventually a mage slaughtered dozens of people to take the weapon and seal an evil entity within the blade - corrupting it. He left it outside a crypt atop a mountain in Stahn.
    • This blade is the corrupted blade that Luius finds. This might need to change
  • Drethos Longwood escapes the dungeons after a mass breakout of Castle Zenytha and heads towards Rookwell to gain resources. He becomes the de facto leader of a group of Raiders Attacking the town.
  • Vaelorys

  • Vaelisor

  • Aelond

  • Vaena

  • Roan

    • A castle within Terick, has a large Chapel.

7 day weeks, 12 months in a year; 7 with 30 days and 5 with 31

Vaelorys marks seasons in the same fashion as earth does; Winter, Spring, Summer, Spring in the Northern Hemisphere and shifted two seasons up in the Southern Hemisphere.

NameMeaning/ReasonEvents
NeulythNew LightDawnrise,
AegardNamed after the first champion of The Fate-Cloaked Maiden; Aelond, who single-handedly protected a city from the The Hell-Spawn King’s army.Blessing of the Ward
Vaelornnamed after Vaelya; the end of the beginningHigh Quarterfest
HylythHigh Light- Jesters Fill
CanyssenNamed after the first mortal to master the use of Arcane Magic
Zealordnamed after Zaelyo, son of Za’Korys and Vaelya
Korylornnamed after Va’Korya, daughter of Za’Korys and Vaelya
PravorysNamed after a follower of Lybre who had developed the previous calendar system based on the gods.
LowlythLow Light
Zakorddannamed after Za’Korys; the beginning of the endLow Quarterfest
PromidorNamed after the country that developed and popularised the calendar; Promythedran
GorlythNo LightDuskfall

In the earliest imaginable point of History - a family of Divine Beings arrived at an uninhabited world teeming with raw natural energies and settled to call it home. The eldest of those beings protected their brethren whilst they explored their new home and came into their own as individuals.

The Elder One taught them the concepts of life and death and claimed the latter concept as their own whilst dividing the former amongst the rest of them. He watched them create Mortal life in their own images; comforting and guiding them when things didn’t go as their brethren had intended. Whymselon, The Spark of Inspiration was the first to grant their creations motes of power to protect themselves in moments of peril. The other Gods took to following suit and Mortal life began to take hold with Divine Magic at their side and the roots of civilization began to sprout.

The Scaled Saviour created the Dragons in his and his sister’s Avaracia, The Winged Empress image to protect a large collection of defenceless Mortals and the world knew an extended period of piece for the first time. The origins of Vaelorys’s name come from the original creations - Vaelya and Za’Korys. The Elder One; now comfortably considered the “God Of Death”, could see their work nearing completion.

As this peacetime reached it’s peak, the Original God Of Death vanished without warning, sowing the seeds of grief and hatred amongst their brethren. Before the Gods could come to terms with their new reality; the primordial forces of the planet began to rebel against their creations - waging an all out assault on the largest concentrations of civilization.

In this moment of grief, confusion, and concern; the Gods began to fracture without the guidance of their elder to temper them. Left to their own devices; some of the Gods wished to directly aid their children and physically defend the realm. A different faction of Gods led by Sinderys, The Hell-Spawn King; of those who were drastically grieving and who had struggled to create Mortals as well accepted as that of their brethren’s, decided to let it all fall apart and start from a clean slate.

The bickering and disagreement amongst the Gods almost spelled the end for civilization before Whymselon, The Spark of Inspiration suggested they teach their creations how to fend for themselves and to control their own fate. Sinderys, The Hell-Spawn King and his faction ignored their brethren and attempted to accelerate the assault; joining forces with the Primordial Titans. The last bastion of civilization prepared to resist the full force of the Titans, the Illchor, and their armies - including Dragons twisted and corrupted by the elements. Whymselon, The Spark of Inspiration took it upon themself to teach Mortals how to channel Magic without a Divine blessing - leading the discovery of Arcane Magic.

By some miracle of their own might; Mortal life withstood and repelled the assault and quelled the Titan’s wrath, allowing the Archon to seal their the Forsaker Brethren and their creations in separated Planes of reality to keep Vaelorys safe.

A new age relative peacetime as Mortals used Arcane Magic to reach greater and greater heights. Expanding outwards, they explored many untamed landmasses - developing Social systems based on Divine Guidance and their own ingenuity. The Divine Beings physically lived amongst their creations for a time before some Mortals began to revere Gods or Idols of their own creation. Feeling their children beginning to outgrow their direct influence; they focused their attention on more trivial matters like which had the most numerous or devout of followers.

Arcane Magic began to progress beyond even the expectations of the Divine Beings, as warfare amongst Mortals caused increasingly devastating damage to the planet now formally called Vaelorys. Human ambition and ingenuity drove them to become the predominant species on the planet; closely followed by Elves, Dwarves, and Gnomes.

A mortal mage of astounding beauty was born and raised to great heights because of her magical prowess. Her name has been lost to time - being known only as The Radiant Raven. After the loss of her lover to a disease that the Divine nor the Arcane could cure, she began to see them in her dreams giving her instructions on how to achieve control over Death itself.

A period of Divine Warfare that lasted 80 - 120 years by some accounts. It is a historical dark age as most events are only know about through folklore, mythology, and divination.

  • An indefinite time passes before The Fate-Cloaked Maiden is able to fully control her domain. She enters the fray for the first time and shifts a critical battle in the favour of the the Archon.
  • the Archon fall into a trap set by the Illchor and are only able to watch as a weapon to slaughter “unworthy” Mortal life is activated. The Fate-Cloaked Maiden appears at the 11th hour and fends up 3 of the Illchor whilst freeing her new brethren. Her attempt to deactivate the weapon initially seem to fail.
  • The weapon is activated before any of the Archon can get close to it. Sinderys, The Hell-Spawn King is the first to realise that its not functioning as expected before the Illchor feel a pull they cannot resist as they are forced beyond the Mortal realm and back to their individual Planes. The Fate-Cloaked Maiden had been reconfiguring the weapon instead of disabling it.
  • After sealing the Illchor away again; The Fate-Cloaked Maiden proposes to her new brethren that Mortals would benefit from limited Divine influences and begins to weave an incantation that prevents divine beings from every physically entering into the Material Plane again. This would come to be known as The Raven Ward, as each of the Archon relented after seeing the destruction caused by their dispute.

Mortals are granted complete physical autonomy over the world of Vaelorys as both the Illchor and the Archon no longer have physical control over the events or issues on the planet, instead choosing to subtly influence their individual causes through their followers instead.

Translate the Dawn War Pantheon

DeityEpithet/Title(s)SymbolAlignmentSuggested Domains
Sinderys, The Hell-Spawn King, god of tyrannyThe Hell-Spawn King, The Devilish DeceiverAn infernal crown worn by a horned being a happy half and angry half to their face.LETrickery
Fortunys, The Gamble Of Change, goddess of change and luckThe Gamble of ChangeTwo 6-sided dice in motionCGTrickery
Lascyan, The Scaled Saviour, god of justice and nobilityThe Scaled Saviour, The Righteous ReflectionA platinum Shield textured with Dragon Scales, A large sword that ends in the shape of a Dragon tail.LGLife, War
Scourge, The Crowned Conqueror, god of war and conquestThe Crowned ConquererA Spiked Crown hanging from chains.LEWar
Whymselon, The Spark of Inspiration, god of magic and the artsThe Spark of InspirationA squarish lantern containing a bright light leaking out from all sides.CGLight
Ordessa, The Weight of Law, goddess of civilization and inventionThe Weight of LawA bronze scale balancing the weight of a gear and a humanoid figure.LNKnowledge
Guurge, The Destroyer, god of destructionThe Urge of DestructionThe tip of a glaive with a clearly broken handle.CETempest, War
Lybre, The Bearer Of Knowledge, goddess of knowledgeThe Bearer Of KnowledgeA quill with visible ink on the end, An open book with a face overlayed across the pages.NKnowledge
Wroth, The Eye of The Storm, god of strength and stormsThe Eye of The StormAn eye surrounded by swirling lines where the Iris is replaced with a lighting bolt.CNTempest
, goddess of spiders and liesThe Silk-Spinning Queen, The Silken TongueA tiara with thin spiderweb like adornments, A long, pointy tongue with a spider imprinted on it.CETrickery
Seedara, The Bloom of Life, goddess of wilderness and the seaThe Bloom of LifeA budding seedling swaying in the wind, three wavy lines designed to look like the sea.NNature, Tempest
Malleoy, The Forge Of Creation, god of creationThe Forge Of CreationA lit forge with powerful heat exuding from the central vent.LGKnowledge, War
Icaron, The Break Of Dawn, god of the sun and agricultureThe Break Of Dawn, The Guiding Light.5 starts in a pentagonal arrangement with streams of light trailing away from them.NGLife, Light
The Fate-Cloaked Maiden, goddess of deathThe Ascendant Raven.A vaguely humanoid figure being enveloped by a raven, depicted to be rising from the ground.LNLife, Death
Selenephoe, The Night’s Opal, goddess of the moonThe Night’s Opal, The Mirror LadyA opalescent crescent moon forming the arc of a bow, a mirror-finish tiara with crescent moon geometry around it.CGTrickery
??, god of madnessThe Spur of Chaos??CETrickery
Avaracia, The Winged Empress, goddess of wealth, greed, and vengeanceThe Winged EmperorA flaming shield adorned with Dragon Wings, A bracer fist decorated to look like Dragon Claws.LETrickery, War
Verrmyx, The Eternal Torturer, god of the UnderdarkThe Eternal Torturer, The Dragging DeathA mangle of humanoid arms ripping the flesh from each other, A wounded humanoid hand pulling the leg of another creature behind it.NEDeath
Vecna, The Withered Whisperer, god of evil secretsThe Withered WhispererAn upside down humanoid skull with green essence drifting from the mouth.NEDeath, Knowledge
Koiyl, The Spiteful Serpent, god of darkness and poisonThe Spiteful SerpentA poisoned whip coiled up to look like a snake.CETrickery, Death